Shader-based procedural terrain
The executable version is *significantly* more performant!
The executable version is *significantly* more performant!
Music is from https://soundcloud.com/user-909504386/milk-coffee-jazz
Status | Released |
Category | Other |
Platforms | HTML5 |
Author | abababbb |
Made with | Unity |
Tags | 3D, Procedural Generation, Unity |
Code license | Unlicense |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Links | Source code |
Download
Download
Executable 51 MB
Install instructions
Unzip then launch "shader based procedural terrain.exe"
Development log
- Post MortemMay 04, 2021
Comments
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Hi, this shader based procedural terrain generator of yours is quite impressing. Could you maybe implement 3D model export (e.g. .obj, .fbx or .dae) as well as baked texture export? Keep up the great work!
Hi! Thanks for the suggestion.
Everything you see is currently done via shaders so generating the mesh/textures will require me to basically rewrite the whole code.
It sounds like an interesting challenge though and I might get around to doing it some day, but no promises!
This seems really interesting, and it runs exetremely smooth!
It does seem that the slider naming might be a bit off?
When I change the 'Base' it feels that other things changes as well...So I don't know what I change up until I play with all sliders...
It has great potential!
You also have great taste in music!