View all by abababbb
abababbb
Follow abababbb
Follow
Following abababbb
Following
Add To Collection
Collection
Comments
Devlog
Shader-based procedural terrain
←
Return to Shader-based procedural terrain
Devlog
Post Mortem
May 04, 2021
by
abababbb
Initially I started by actually modifying the vertices the mesh, but it was super slow even though I had only implemented the "base" noise layer. (~90fps) I decided to re-implement it to shader graph...
Continue reading