• View all by abababbbabababbb
  • Follow abababbbFollowFollowing abababbbFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog

Shader-based procedural terrain

← Return to Shader-based procedural terrain

Devlog

  • Post Mortem
    May 04, 2021 by abababbb
    Initially I started by actually modifying the vertices the mesh, but it was super slow even though I had only implemented the "base" noise layer. (~90fps) I decided to re-implement it to shader graph... Continue reading
itch.io·View all by abababbb·Report·Embed